SpongeBob SquarePants · Season 16
SpongeBob throws Gary’s ball too far, straight into the Mariana Trench. Down there it is dark, it is deep, and nearly everything has teeth. Pinreel made the series’ first CG episode in house, from first storyboard to final delivery.
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“My goal was to honor the show in a way that felt official, not like a fan-made experiment or quirky art project.”
Adam set out to keep everything that makes SpongeBob work, simple stories and cartoony acting, and rebuild the look from the ground up: 2D design principles, the handmade texture of stop-motion, the composition and light of matte paintings, and the real depth of a CG camera.
Before production he wrote an art direction bible covering set assembly, character surfacing, color keys and animation design to camera. It became the blueprint every artist was onboarded with.
Painted over Adam’s boards by Nick Jennings to set the light and mood of each sequence before anything was built in CG.
Next project
Tenacious D, “Video Games”