“At the end of the day, what’s on screen is all that matters. Cheat to camera. Let it be messy in the places no one will notice.”
| Year | Honor | Project | Result |
|---|---|---|---|
| 2026 | Annie Awards, Best Character Design, Feature | The SpongeBob Movie: Search for SquarePants | Nominee |
| 2026 | Annecy International Animation Festival, official selection in competition | SpongeBob SquarePants, “Go Fetch!” | Official selection |
| 2024 | Annie Awards, Best Sponsored | Tenacious D, “Video Games” | Winner |
| 2024 | Webby Awards, Branded Animation | Tenacious D, “Video Games” | Winner |
| 2023 | Children’s & Family Emmy Awards, Outstanding Directing for an Animated Program | The Cuphead Show!, “A Very Devil Christmas” | Winner |
| 2022 | Annecy International Animation Festival, official selection | The Cuphead Show!, “Ghosts Ain’t Real” | Official selection |
| 2019 | Primetime Emmy Awards, Outstanding Short Form Animated Program | SpongeBob SquarePants, “Plankton Paranoia” | Nominee |
| 2018 | Daytime Emmy Awards, Outstanding Children’s Animated Series | SpongeBob SquarePants, director of “Mimic Madness” | Series win |
2023 – present
Founder, CEO, creative director
SpongeBob SquarePants, “Go Fetch!”
Director, writer, executive producer, production designer · 2024–25
Original series for Adult Swim
Co-creator, executive producer, co-writer · 2022–25
Tenacious D, “Video Games”
Director, storyboard director, production designer, executive producer · 2023
2023 – 2025
Feature film
The SpongeBob Movie: Search for SquarePants
Lead character designer
2019 – 2022
Series
The Cuphead Show!
Supervising director
2015 – 2019
Series
SpongeBob SquarePants
Supervising director
Irvine · November 2024
A conversation with UCI students about directing SpongeBob and Cuphead, walking through concept drawings from the episodes. Afterward, Adam drew SpongeBob, Gary, Cuphead and Mr. Krabs straight into students’ sketchbooks.
Eindhoven · April 2026
A sold-out artist talk on the road from art school to a first job on SpongeBob to founding Pinreel, with the influences, the veteran crews and the politics along the way.
Plus an in-depth masterclass on creating, adapting and developing series: directing an established show, turning the Cuphead game into a series, and building original projects from script to final picture.
Adam in 1996, and the monsters he was drawing from his earliest years to age ten.
